Draw Poker Rules Wikipedia

Lowball or low poker is a variant of poker in which the normal ranking of hands is inverted. Several variations of lowball poker exist, differing in whether aces are treated as high cards or low cards, and whether straights and flushes are used.

Five Card Draw has always been one of the games that people would play around the house or at parties. For anyone that didn’t know how to play poker, the simplicity of the rules made it an easy variation of the game to start with. It is one of the earliest forms of poker on record. Draw Poker Rules Wikipedia, geant casino 64600 anglet, starlight casino brunch, horario casino da povoa de varzim. There are generally two types: Stud Poker and Draw Poker. The rules for these games are almost identical and both are presented here. In Stud Poker, each player is dealt five cards (or seven for some games). Players then assess the relative strength of their hands and wager chips accordingly. In Draw Poker games, players have an opportunity to improve their hand by discarding some cards and obtaining replacements from the dealer, normally with betting rounds before and after the draw. For over 100 years, from the mid 19th century to the late 20th, Five Card Draw was regarded as the classic poker game, and for many players it the. Another poker variation in which players receive all five cards at the beginning of the game, draw poker then allows them to attempt to improve their hand by discarding cards and being.

Low-poker ranking[edit]

Lowball inverts the normal ranking of poker hands. There are three methods of ranking low hands, called ace-to-five low, deuce-to-seven low, and ace-to-six low. The 'ace-to-five' method is most common. A sub-variant within this category is 'high-low poker', in which the highest and lowest hands split the pot, with the highest hand taking any odd chips if the pot does not divide equally. Sometimes straights and/or flushes count in determining which hand is highest but not in determining which hand is lowest, being reckoned as a no-pair hand in the latter instance, so that a player with such a holding can win both ways and thus take the entire pot.

Lowball variants[edit]

The most popular forms of lowball are ace-to-five lowball (also known as California lowball), and deuce-to-seven lowball (also known as Kansas City lowball). Ace-to-five lowball gets its name because the best hand at that form is 5-4-3-2-A. In ace-to-five lowball straights and flushes do not prevent a hand from being low. You win by simply having the five lowest cards. Deuce-to seven lowball gets its name because the best hand at that form is 7-5-4-3-2 (not of the same suit).[1]

Ace-to-five[edit]

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Ace-to-five low is the most common method for evaluating low hands in poker, nearly universal in U.S. casinos, especially in high-low split games.

As in all low hand games, pairs count against the player. That is, any hand with no pair defeats any hand with a pair; one pair hands defeat two pair or three of a kind, etc. No-pair hands are compared starting with the highest-ranking card, just as in high poker, except that the high hand loses. In ace-to-five low, straights and flushes are ignored, and aces play as the lowest card.

For example, the hand 8-5-4-3-2 defeats 9-7-6-4-3, because eight-high is lower than nine-high. The hand 7-6-5-4-3 defeats both, because seven-high is lower still, even though it would be a straight if played for high. Aces are low, so 8-5-4-3-A defeats 8-5-4-3-2. Also, A-A-9-5-3 (a pair of aces) defeats 2-2-5-4-3 (a pair of deuces), but both of those would lose to any no-pair hand such as K-J-8-6-4. In the rare event that hands with pairs tie, kickers are used just as in high poker (but reversed): 3-3-6-4-2 defeats 3-3-6-5-A.

This is called ace-to-five low because the lowest (and therefore best) possible hand is 5-4-3-2-A, called a 'wheel'. The next best possible hand is 6-4-3-2-A, followed by 6-5-3-2-A, 6-5-4-2-A, 6-5-4-3-A, 6-5-4-3-2, 7-4-3-2-A, 7-5-3-2-A, etc.

When speaking, low hands are referred to by their highest-ranking card or cards. Any nine-high hand can be called 'a nine', and is defeated by any 'eight'. Two cards are frequently used: the hand 8-6-5-4-2 can be called 'an eight-six' and will defeat 'an eight-seven' such as 8-7-5-4-A.

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Another common notation is calling a particular low hand 'smooth' or 'rough.' A smooth low hand is one where the remaining cards after the highest card are themselves very low; a rough low hand is one where the remaining cards are high. For instance, 8-7-6-3-A would be referred to as a 'rough eight,' but 8-4-3-2-A would be referred to as a 'smooth eight.' Some players refer to a hand containing a 4-3-2-A (in ace-to-five low or ace-to-six low) or a 5-4-3-2 (in deuce-to-seven low) as a 'nut' (thus, in ace-to-five or ace-to-six, a 7-4-3-2-A would be called a 'seven nut').

High-low split games with ace-to-five low are usually played cards speak, that is, without a declaration. Frequently a qualifier is required for low (typically 8-high or 9-high). Some hands (particularly small straights and flushes) may be both the low hand and the high hand, and are particularly powerful (or particularly dangerous if they are mediocre both ways). Winning both halves of the pot in a split-pot game is called 'scooping' or 'hogging' the pot. The perfect hand in such a game is called a 'steel wheel', 5-4-3-2-A of one suit, which plays both as perfect low and a straight flush high. Note that it is possible—though unlikely—to have this hand and still lose money. If the pot has three players, and one other player has a mixed-suit wheel, and a third has better straight flush, the higher straight flush wins the high half of the pot, and the two wheels split the low half, hence the steel wheel wins only a quarter of a three-way pot.

Ace-to-five lowball, a five-card draw variant, is often played with a joker added to the deck. The joker plays as the lowest card not already present in the hand (in other words, it is a wild card): 7-5-4-Joker-A, for example, the joker plays as a 2. This can cause some interesting effects for high-low split games. Let's say that Alice has 6-5-4-3-2 (called a 'straight six')--a reasonably good hand for both high and low. Burt has Joker-6-5-4-3. By applying the rule for wild cards in straights, Burt's joker plays as a 7 for high, giving him a seven-high straight to defeat Alice's six-high straight. For low, the joker plays as an ace—the lowest card not in Burt's hand—and his hand also defeats Alice for low, because his low hand is 6-5-4-3-A, lower than her straight six by one notch. Jokers are very powerful in high-low split games.

Wheel[edit]

A wheel or bicycle is the poker hand 5-4-3-2-A, regardless of suit, which is a five-high straight, the lowest-ranking of the straights.

In ace-to-five low poker, where aces are allowed to play as low and straights and flushes do not count against a hand's 'low' status, this is the best possible hand. In high/low split games, it is both the best possible low hand and a competitive high hand. The best deuce-to-seven low hand, 7-5-4-3-2, is also sometimes called 'the wheel'.

Ace-to-six[edit]

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Ace-to-six low is not as commonly used as the ace-to-five low method, but it is common among home games in the eastern region of the United States, some parts of the mid-west, and also common in the United Kingdom (it is the traditional ranking of London lowball, a stud poker variant).

As in all lowball games, pairs and trips are bad: that is, any hand with no pair defeats any hand with a pair; one pair hands defeat two pair or trips, etc. No-pair hands are compared starting with the highest-ranking card, just as in high poker, except that the high hand loses. In ace-to-six low, straights and flushes are accounted for (as compared to Ace-to-five) and count as high (and are therefore bad), and aces play as the lowest card.

For example, the hand 8-5-4-3-2 defeats 9-7-6-4-3, because eight-high is lower than nine-high. The hand 7-6-5-4-2 defeats both, because seven-high is lower still. The hand 7-6-5-4-3 would lose, because it is a straight. Aces are low, so 8-5-4-3-A defeats 8-5-4-3-2. Also, A-A-9-5-3 (a pair of aces) defeats 2-2-5-4-3 (a pair of deuces), but both of those would lose to any no-pair hand such as K-J-8-6-4. In the rare event that hands with pairs tie, kickers are used just as in high poker (but reversed): 3-3-6-4-2 defeats 3-3-6-5-A.

It is called ace-to-six low because the best possible hand is 6-4-3-2-A (also known as a Chicago Wheel or a 64), followed by 6-5-3-2-A, 6-5-4-2-A, 6-5-4-3-A, 7-4-3-2-A, 7-5-3-2-A, etc.

When speaking, low hands are referred to by their highest-ranking card or cards. Any nine-high hand can be called 'a nine', and is defeated by any 'eight'. Two cards are frequently used: the hand 8-6-5-4-2 can be called 'an eight-six' and will defeat 'an eight-seven' such as 8-7-5-4-A.

A wild card plays as whatever rank would make the lowest hand. Thus, in 6-5-Joker-2-A, the joker plays as a 3, while in Joker-5-4-3-2 it would play as a 7 (an ace or six would make a straight).

High-low split games with ace-to-six low are usually played with a declaration.

Deuce-to-seven[edit]

Deuce-to-seven low is often called Kansas City lowball (the no-limit single-draw variation) or just 'low poker'. It is almost the direct opposite of standard poker: high hand loses. It is not as commonly used as the ace-to-five low method.

As in all lowball games, pairs and trips are bad: that is, any hand with no pair defeats any hand with a pair; one pair hands defeat two pair or trips, etc. No-pair hands are compared starting with the highest-ranking card, just as in high poker, except that the high hand loses. In deuce-to-seven low, straights and flushes count as high (and are therefore bad). Aces are always high (and therefore bad).

For example, the hand 8-5-4-3-2 defeats 9-7-6-4-3, because eight-high is lower than nine-high. The hand 7-6-5-4-2 defeats both, because seven-high is lower still. The hand 7-6-5-4-3 would lose, because it is a straight. Aces are high, so Q-8-5-4-3 defeats A-8-5-4-3. In the rare event that hands with pairs tie, kickers are used just as in high poker (but reversed): 3-3-6-4-2 defeats 3-3-6-5-2.

Since the ace always plays high, A-5-4-3-2 (also called the Nut Ace) is not considered a straight; is simply ace-high no pair (it would therefore lose to any king-high, but would defeat A-6-4-3-2).

The best possible hand is 7-5-4-3-2 (hence the name deuce-to-seven low), followed by 7-6-4-3-2, 7-6-5-3-2, 7-6-5-4-2, 8-5-4-3-2, 8-6-4-3-2, etc. Hands are sometimes referred to by their absolute rank, e.g. 7-5-4-3-2 (#1, said 'number one', see table).

HandName (#)Other Name
7-5-4-3-2#1Seven perfect, The nuts, Number one, The wheel
7-6-4-3-2#2
7-6-5-3-2#3
7-6-5-4-2#4
8-5-4-3-2#5Nut Eight, Eight perfect
8-6-4-3-2#6
8-6-5-3-2#7
8-6-5-4-2#8
8-6-5-4-3#9Rough eighty-six
8-7-4-3-2#10Eighty-seven smooth
8-7-5-3-2#11
8-7-5-4-2#12Average eight
8-7-5-4-3#13
8-7-6-3-2#14
8-7-6-4-2#15
8-7-6-4-3#16
8-7-6-5-2#17
8-7-6-5-3#18Rough eighty-seven, The Dave P.
9-5-4-3-2#19Nut Nine, Nine perfect

When speaking, low hands are referred to by their highest-ranking card or cards. Any nine-high hand can be called 'a nine', and is defeated by any 'eight'. Two cards are frequently used: the hand 8-6-5-4-2 can be called 'an eight-six' and will defeat 'an eight-seven' such as 8-7-5-4-2.

Another common notation is calling a particular low hand 'smooth' or 'rough.' A smooth low hand is one where the remaining cards after the highest card are themselves very low; a rough low hand is one where the remaining cards are high. For instance, 8-7-6-4-2 would be referred to as a 'rough eight,' but 8-5-4-3-2 would be referred to as a 'smooth eight.'

Wild cards are rarely used in deuce-to-seven games, but if used they play as whatever rank would make the lowest hand. Thus, in 7-6-Joker-3-2, the joker plays as a 4, while in Joker-5-4-3-2 it would play as a 7 (a six would make a straight).

High-low split games with deuce-to-seven low are usually played with a declaration.

See also[edit]

References[edit]

  1. ^'Low Ball Poker Variants'. WorldSeriesOfPoker.com. Retrieved 2009-09-27.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Lowball_(poker)&oldid=988643612'

Draw poker is any poker variant in which each player is dealt a complete hand before the first betting round, and then develops the hand for later rounds by replacing, or 'drawing', cards.[1]

The descriptions below assume the reader is familiar with the general game play of poker, and with hand values (both high and low variations). They also make no assumptions about what betting structure is used. In home games, it is typical to use an ante, and betting always begins with the player to the dealer's left. In casino play, it is more common to use blinds; the first betting round thus begins with the player to the left of the big blind, and subsequent rounds begin with the player to the dealer's left, thus draw games are very positional.

Some sample deals below will assume that a game is being played by four players: Alice, who is dealing in the examples, Bob, who is sitting to her left, Carol to his left, and David to Carol's left.

Standard five-card draw[edit]

This is often the first poker variant learned by most players, and is very common in home games although it is now quite rare in casino and tournament play. Two to eight players can play.[2]

Wikipedia

Other draw games[edit]

Gardena jackpots ('Jacks to open' or simply 'Jackpots')[edit]

Played as above, with standard hand values, and with a single joker in the deck acting as a bug. It is always played with an ante and no blinds. On the first betting round, no player is allowed to open the betting unless their hand already contains a pair of jacks or a better hand. Other players who checked on the first round may subsequently call or raise if someone else opens. If no player opens, a new deal begins and everyone antes again into the same pot. The player who opened the betting keeps their discarded cards near them on the table so that they can prove, if necessary, that they had a sufficient opening hand. For example, a player with the K, J, 9, and 7 of clubs and the J of hearts has a pair of jacks and may open. They may wish to 'break openers' in this case by discarding the jack of hearts in an attempt to make the club flush, so they keep the discarded jack to prove that they were entitled to open.

In addition to the opening requirement, no one is allowed to win a pot with less than three of a kind. In the event no one makes the winning requirement, the pot is moved on to the next hand. The strongest possible hand in this game is five aces which is achieved if the player obtains the four aces plus the joker (joker counts as an ace if there's neither a straight nor a flush to complete).

This can result in some enormous pots, and is where the term 'Jackpot' comes from.

The game is named after the city of Gardena, California, where this game was especially popular from the 1930s to 1970s (though it was always secondary to lowball). At that time, there were more public poker tables in that small city than in all the rest of the United States. Public poker rooms are still a big industry there, though Las Vegas, Atlantic City, and other locations now have many more poker rooms than they did at that time. Because 'Jacks to open' was the primary form of high-hand draw poker played there, traditional draw poker was often described by the retronym 'Guts to open'.

In home games, it is common that when a deal is 'passed out' (that is, when no one opens), the players re-ante, and the qualifier to open is raised to a pair of queens. If that deal is passed out, the qualifier is raised to kings, and finally to aces. This is called 'progressive' jackpots.

California lowball[edit]

This was the primary poker game played in California during the heyday of Gardena in the 1970s.[3] It is still played today, though its popularity has somewhat lessened since the introduction of stud poker and community card poker to the state.

Played as above, using ace-to-five low hand values, with a single joker in the deck. Always played with blinds rather than antes, so players may not check on the first betting round (but may on the second round). A player with a 7-high hand or better who checks after the draw forfeits his right to win any money placed in the pot after the draw. (In other words, a 'seven' may not be checked unless the player intends to fold when another player bets). Another common rule in low-limit games is that a player who checks on the second betting round may not subsequently raise on that round. This latter rule is never used in games with a pot limit or no limit betting structure.

Kansas City lowball[edit]

Draw Poker Rules Wikipedia

Five-card draw, with no joker, and deuce-to-seven low hand values is called 'Kansas City' or 'Low Poker' or even 'Billy Baxter' draw in honor of the player who dominated the world championship in the event for many years. Often the game is played no-limit. The 7-high rule and the no check-and-raise rule do not apply. In the eastern United States, the United Kingdom, and elsewhere, ace-to-six low hand values are common.

Double-draw and Triple-draw[edit]

Any game above can be played with two or three draw phases and therefore three or four betting rounds. Triple draw lowball, either ace-to-five or deuce-to-seven, has gained some popularity among serious players. The 2004 World Series of Poker included a deuce-to-seven triple-draw lowball event, and each WSOP from 2007 on has featured one event as well. The Poker Player's Championship, which was introduced in 2010 as the replacement for the $50,000 buy-in HORSE tournament that had been in every WSOP since 2006, includes 2–7 triple-draw lowball as one of its rotating games.

Badugi[edit]

Sometimes spelled as Padooki or Badougi, Badugi is a four-card ace-to-five low lowball variant where traditional poker hand rankings are changed. A Badugi is a four-card hand where all the cards are of different ranks and suits. Any card which match another card in rank or suit does not play and the first criterion for evaluating hands is the number of cards which are playing. The following is the ranking of several example of hands from best to worst:

  1. Ace of spades, 2 of clubs, 3 of hearts, 4 of diamonds: 4-card 4-high best possible Badugi
  2. 4 of spades, 6 of hearts, 8 of diamonds, J of clubs: 4-card J-high Badugi
  3. Ten of clubs, J of hearts, Q of diamonds, K of spades: 4-card worst possible Badugi
  4. Ace of hearts, Ace of diamonds, 4 of clubs, 5 of spades: 3-card hand, 5-high
  5. Ace of clubs, Ace of spades, 4 of spades, 6 of spades: 2-card hand, 4-high
  6. Four kings: 1-card hand, worst possible hand

Badugi is usually played triple-draw, with a 1-1-2-2 betting structure, although it is sometimes played in pot limit or 1/2 pot limit structures.

Baduci[edit]

Not to be confused with Badugi, Baduci is a lowball hybrid of Badugi and deuce-to-seven triple draw low. This game has a split pot, one half for the strongest Badugi hand and the other half for the best deuce-to-seven triple draw hand. Players are essentially trying to form two different sets of hands by using five cards with a goal of winning both halves of the pot in the same hand.

California high/low split[edit]

Draw Poker Rules Wikipedia Game

Played as above, with a single joker, used as a bug. High hand and low hand (using the ace-to-five low values) split the pot. An 8-high or better low is required to win low. If no hand qualifies for low, the high hand takes the whole pot. Played cards speak, that is, players do not declare whether they intend to win the high or low half of the pot (or both); they simply show their cards and the best hands win. Because ace-to-five low values are used, a hand such as a low straight or flush can win both high and low, called 'scooping' or 'hogging' the pot.

High/low with declare[edit]

This is common in home games but is rarely found in casinos today. Played as are other versions of five-card draw, but after the second betting round and before the showdown, there is a simultaneous declaration phase. Each player takes two chips from his stack and takes them under the table, bringing up a closed fist that contains either no chips (indicating that the player intends to win the low half of the pot), one chip (indicating that the player intends to win the high half), or two chips (indicating that he intends to scoop). When everyone has brought up the closed fist, the players all open their hands simultaneously to reveal their choices. If any player shows two chips, and his hand is the best low and the best high, he scoops the pot. Otherwise, half of the pot goes to the player with the highest hand who declared high, and the other half to the player with the lowest hand of those who declared low. There is no qualifying hand to win either high or low, and if no one declares in one direction, the full pot is awarded in the other (for example, if all players declare low, the low hand wins the whole pot rather than half). A player who declares for a scoop must win both ends outright, with no ties. For example, if a player declares scoop, has the lowest hand clearly but ties for high, he wins nothing. The other player with the same high hand wins the high half of the pot and the next-lowest hand wins low (assuming he declared low—if no other player declared low, the high hand who declared high wins the whole pot).

This game can be played with deuce-to-seven low or ace-to-six low hand values, but in that case it is nearly impossible to scoop (though the whole pot could still be won if everyone declares the same direction).

Four-before[edit]

Another variation that can be applied to any game above, but that is especially suited to lowball. On the initial deal, only four cards are dealt to each player. A betting round follows, then each player draws one more card than he discards, completing his hand to five cards. Then the final betting round and showdown. Note that it is impossible to be dealt a 'pat' hand, that is, a hand (such as a straight or flush) that is complete before the draw.

Johnson (and 'Jacks back')[edit]

Played with one joker which acts as a bug. Must be played with antes and no blinds. Each player is dealt five cards. The first betting round begins with the player to the dealer's left, who may check or open with anything. If any player opens, the game continues as traditional five-card draw poker. If the first round is passed out (that is, no one opens), then the player to the dealer's left may now open if he chooses, but the game has switched to California lowball. On the rare occasion that the deal is passed out yet again, players re-ante and deal again. This game plays well head-up (that is, with only two players). When the game is played that a pair of jacks or better is required to open on the first high-hand round, the game is called 'Jacks back'.[citation needed]

Q-Ball[edit]

This is a lowball game designed by Michael Wiesenberg that combines some of the variations mentioned above. It is generally played with three blinds—one unit from the dealer, one unit to his left, and two units for the second player to the dealer's left. The deck contains one joker. Each player is dealt three cards, followed by a round of betting beginning with the player immediately after the big blind who may call the big blind, raise, or fold (there is no checking on the first round). Next, each player is dealt a fourth card, followed by a second round of betting starting with the still-active player to the dealer's left. No checking is allowed on this round either, despite the fact that there is no bet facing the first player; the first player must open or fold. Each player is then dealt a fifth card, followed by a third betting round beginning on the dealer's left. At this point, checking is allowed. Finally, each player draws as in normal draw poker, followed by a fourth betting round and showdown. Ace-to-five low values are used.

Played at fixed limit, it is recommended that the betting structure be 1-2-2-4; that is, the second and third betting rounds should allow a bet of twice the amount of the first round, and the final bet should allow four times the amount of the first round.

Draw Poker Rules Wikipedia 2017

'Home' games[edit]

These are somewhat less-serious games that are typically played only in home games at small stakes. This does not necessarily mean that there is less opportunity for skillful play, just that the games are seen as more social than competitive.

To help grow the betting pot in a home game, one can add a variant known as the 'kill card' to the rules. Kill cards work best with stud games or shared card games as no one player can control when the 'kill card' is played.

Shotgun ('Roll 'em out' and 'Skinny Minnie')[edit]

This is a draw game that plays much like a stud game. First five cards are dealt to each player, followed by a betting round, and a draw. Now, in place of a second round and showdown, there is a rollout phase, which begins with the players arranging their five cards in any chosen order, placing them face down in front of themselves. Each player's top card is now revealed, followed by a betting round. Then each player reveals his next card, followed by a betting round. Then a third card is revealed, followed by a betting round, a fourth card, a betting round, and finally a showdown. Players may not change the order of their cards at any time during the rollout phase.

This game can be played for high or low, but plays best at high-low split, in which case it is called 'Skinny Minnie'.

Spit in the ocean[edit]

This might be classified as a hybrid draw/Community card game, but it is placed here because it plays mostly as a draw game. On the initial deal, each player is dealt four cards, and then a single card is dealt to the center of the table face up. This card plays as if it were the fifth card in every player's hand. It is also a wild card, and every other card of its rank is also wild. The first betting round is then played, followed by a draw in which each player replaces cards from his hand with an equal number, so that each player still has only four cards in hand. A final betting round is followed by a showdown. High-hand values are used. (An alternative is to deal similar to a regular draw poker hand, during which any player can shout 'Spit!', whereupon the next card is dealt face up, after which dealing resumes until all players have five cards. In some variants, only the 'spit' card can be used as a wild card.)

Here's a sample deal: Alice deals four cards to each player, then deals the next card face up to the center of the table. it is the 6 of diamonds, and this makes all 6-spot cards wild. Bob opens for $1, Carol raises to $2, David folds, Alice and Bob call. Bob discards two cards, and receives two replacements. Carol draws one card, and Alice draws one. Bob checks, Carol bets $2, Alice raises to $4, Bob folds, Carol reraises to $6, and Alice calls. The cards in Carol's hand are Q-Q-6-4. Because the 6 in her hand and the one on the board are wild, her hand is four queens. Alice's hand contains K-J-9-7, all spades. With the shared wild card, this gives her a flush, which loses to Carol's four queens.

The game is mentioned in the Ray Stevens song 'Shriner's Convention'.

Anaconda ('Pass the trash')[edit]

Seven cards are dealt to each player. Before the first betting round, each player examines his hand, and removes exactly three cards from his hand and places them on the table to his left. After each person has thus discarded, he picks up the cards discarded by his right-hand neighbor and places them in his hand (thus, each player will have given three cards to his left-hand neighbor). It is important that each player discard before looking at the cards he is to receive. After the first pass, there is a betting round. Then a second pass occurs, each player passing two cards to his right. A second betting round is followed by a third pass, each player passing one card to his left. Finally, a third betting round and a showdown, in which the player with the best five-card high hand he can make out of the seven in his hand wins the pot.

In some casual games, the showdown is replaced by a rollout phase, as described above in 'Shotgun'. This makes a total of eight betting rounds in the game, which generally destroys any chance for skillful play in the later rounds.

Ad hoc variants[edit]

Any of the above games can be modified in many ways upon player whim, by designating additional wild cards, betting rounds, more or fewer cards, altered hand values, and any other change agreed upon by all players prior to each deal. Such a game can be announced by using the name of an existing game and specifying the variations, for example 'Three-card Triple-draw California lowball, Kings wild'. Many times this will result in a game that does not play well, but occasionally will produce a game that is well-suited to a particular group of players.

Here are some general guidelines:

Draw poker rules wikipedia full

Draw Poker Rules Wikipedia Google

  • If designating some normal suited cards as wild, it is advisable to choose cards that would otherwise be bad for the game being played. For example, deuces wild for high-hand games, kings wild for lowball, 9-spots wild for high-low split (where an 8-high or lower is necessary to win low).
  • High-low split games play best with more than four players.
  • When playing high-low split, it is necessary to have either a declaration phase or a qualifier (but not both). The most common form is 8-high or better to qualify low, but also common is any pair/no pair (that is, a pair or better is required to win high, and no pair or better low is required to win low), and 9-high for low.
  • Designating more than four wild cards (or possibly six) will result in considerable confusion and many ties.
  • Two to five betting rounds makes a good game. One round or more than five rounds reduces the amount of skill involved.
  • Sometimes there is no betting round before the draw; players pick up their cards, discard and draw, and then the betting starts.
  • Giving each player more than eight or nine cards can often make a bad game. In Anaconda, each player will have seen up to thirteen cards.

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See also[edit]

References[edit]

  1. ^Cardoza, Avery (8 December 2011). Basics of Winning Poker. Cardoza Publishing. p. 19. Retrieved 13 November 2014.
  2. ^Brown, Aaron (26 August 2011). The Poker Face of Wall Street. New York City: John Wiley & Sons. p. 39. ISBN9781118161104. Retrieved 13 November 2014.
  3. ^Waldie, D. J. (2017-03-15). 'Draw, Stud, and Hold'em: A Brief History of Poker in L.A.'KCET. Retrieved 2020-05-06.

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